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One of the motives to put Box Creek Wilderness under conservation easement was a condemnation lawsuit filed by a power company who planned to build a transmission line through the land. Sweeney, who had paid $15 million for Box Creek Wilderness, donated the conservation easement to the United States Fish and Wildlife Service in 2016. As of December 2019, he has salvaged 50,000 acres of forest land including the Box Creek Wilderness, a 7,000-acre natural area that contains more than 130 rare and threatened plants and wildlife species. Since the real estate bubble collapsed in 2008, Sweeney has used his fortune to purchase large tracts of land in North Carolina for conservation, becoming one of the largest private landowners in the state. Sweeney has filed several patents related to computer software. With the success of Unreal, the company relocated to North Carolina in 1999, and changed its name to Epic Games.

Sweeney would later start work on the Unreal Engine, developed for the 1998 first-person shooter Unreal and licensed by multiple other video games. Rein helped with growing and managing the company due to the company's growth, Sweeney did not end up getting his degree, short by one credit. For continued development, Sweeney sought out a business partner for Epic MegaGames, eventually coming to Mark Rein, who had just been let go from id Software. He formed a team of four people to complete the game by mid-1992. Sweeney giving a presentation at the 2016 Game Developers Conferenceįollowing ZZT, Sweeney started working on his next title, Jill of the Jungle, but found that he lacked the skills to complete this alone. Recognizing he needed a better name for a video game company, he renamed Potomac Computer Systems to Epic MegaGames. ZZT sold well enough, a few copies each day that came to about US$100 per day, that Sweeney decided to make developing games his career. He revitalized Potomac Computer Systems for selling ZZT, fulfilling mail orders with help of his father.
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To distribute the game, Sweeney looked to the shareware model, and wrote to Scott Miller of Apogee Software, Ltd., a leading shareware producer at the time, for ideas on how to distribute ZZT. He let college friends and those around his neighborhood provide feedback, and was aware it was something he could sell to other computer users. This first required him to create a text editor based on the Pascal language to be able to program the game, which led to the idea of making a game out of the text editor itself. Later, Sweeney had the idea of creating games that could be sold, programming them at night or over weekends outside college work. Sweeney established a consulting business, Potomac Computer Systems, out of his parents' home to offer help with computers, but it never took off and he shelved the company. Around this time, his father, who worked for the Defense Mapping Agency, gave him an IBM Personal Computer/AT. Sweeney attended the University of Maryland starting around 1989, where he studied mechanical engineering, though he was still fascinated by computers.
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As a teenager, he made a good deal of money by offering to mow lawns of wealthy residents in the area for half the price of professional services. He also learned from his brothers concepts of entrepreneurship. Sweeney estimated that between the ages of 11 and 15, he spent over 10,000 hours teaching himself how to program using information on online bulletin boards, and completed several games, though never shared these with others. When his family got an Apple II, Sweeney began in earnest learning how to program on that, trying to make Adventure 2 in the spirit of the Atari 2600 game.


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Sweeney spent the week there, learning BASIC and establishing his interest in programming while he had had a Commodore 64 before, Sweeney was much more taken by how easy the IBM PC was to use. Īt the age of 11, Sweeney visited his older brother's new startup in California, where he had access to early IBM Personal Computers. Though the family got an Atari 2600, Sweeney was not as interested in the games for that, outside of Adventure, and later said he had not played many video games in his life and very few to completion. He became interested in arcade games when they began to become popular in the late 1970s, knowing that like the mechanics devices he took apart and repaired, there were those that had programmed the games in the machines. At a young age, he became interested in tinkering with mechanical and electrical devices, and stated he had taken apart a lawnmower as early as five or six, and later built his own go-kart. Sweeney was raised in Potomac, Maryland, the youngest of three brothers.
